With the removal of the background textures, your vehicles can now be given whatever grid size / background texture the Users require. You extra effort is appreciated!
Posted by ProBono on Sun 06 Jan 2013 07:52:57 PM EST
However, you may want to consider a version with no cars in the lot, no trash out behind, etc. Let the GM put in the clutter appropriate to his or her game.
Posted by Steel Rat on Mon 31 Dec 2012 04:28:55 PM EST
You did a great job on this, James.
Sorry I didn't get back to you sooner about your request for the second floor map. Sort of forgot I had this account and stumbled back on it today. The map is taken from Montbrun Castle's blueprint, and I never found maps of the other floors. If you still have questions about what the different rooms are, just let me know and I'll try to explain. :)
Posted by praecox on Thu 27 Dec 2012 09:56:02 AM EST
Nice reworking of the Tower of Warden 27. (Which was in turn based loosly on a Type 27 PillBox from WW II.) Glad it's being used. Great stuff, more please! PB.
Posted by ProBono on Mon 10 Dec 2012 09:21:06 AM EST
I will definitely have a use for this in both a sci-fi and post apoc setting.
Posted by Steel Rat on Sat 24 Nov 2012 12:39:30 PM EST
You misspelled conveyor ;)
Posted by Steel Rat on Thu 18 Oct 2012 10:22:07 AM EDT
Thanks for taking care of that.
Posted by Steel Rat on Thu 11 Oct 2012 10:20:37 AM EDT
Usage indicator now set!
Same as the others in this series.
Posted by ProBono on Thu 11 Oct 2012 05:14:08 AM EDT
Posted by RevenantBob on Mon 08 Oct 2012 02:02:53 PM EDT
Excellent map, nice lighting, good choice of textures. My only disappointment is that it is not available in larger size at a higher resolution.
Posted by Bogie on Mon 08 Oct 2012 12:23:19 AM EDT
Copyright (c) 2006 Jeff Alberts and respective copyright holders.